ARCHIVE April 12, 2026
April 12, 2026 · AL East

San Francisco Giants vs Baltimore Orioles

April 12, 2026Oriole Park at Camden YardsSunny 62°F · 11 mph, R To L
AWAY
San Francisco Giants
6-10
2
vs
HOME
Baltimore Orioles
8-7
6

Starting pitchers

AWAY · SF
Adrian Houser
Adrian Houser
IP 4.2
HOME · BAL
Cade Povich
Cade Povich
IP 6.2

Lineups

AWAY · SF
  1. 1 Willy Adames SS
  2. 2 Rafael Devers 1B
  3. 3 Matt Chapman 3B
  4. 4 Casey Schmitt DH
  5. 5 Jung Hoo Lee CF
  6. 6 Heliot Ramos LF
  7. 7 Daniel Susac C
  8. 8 Jerar Encarnacion RF
  9. 9 Christian Koss 2B
HOME · BAL
  1. 1 Gunnar Henderson SS
  2. 2 Taylor Ward LF
  3. 3 Pete Alonso 1B
  4. 4 Samuel Basallo C
  5. 5 Dylan Beavers DH
  6. 6 Leody Taveras CF
  7. 7 Colton Cowser RF
  8. 8 Coby Mayo 3B
  9. 9 Jeremiah Jackson 2B

Box score

  123456789 R
SF 000010001 2
BAL 200021100 6

Manager comparison

Both managers grade B- / C+ entering this matchup.

AWAY · SF
Tony Vitello
B- Lineup 0.8 R Bunts 0.7 R IBBs 1.4 R
HOME · BAL
Craig Albernaz
C+ Lineup 1.2 R Bunts 0.3 R IBBs 1.8 R

Recent form

AWAY · SF
1-8 L2 -25 run diff
LLWLLLLL?L
HOME · BAL
3-7 L2 -25 run diff
LLWWLLLLWL

Season series: 1-2 with SF listed first across 3 prior meetings.

Tactical analysis

RunsLeft separates manager decisions from player execution from game variance. Each card below is the same three-number framework that drives the share cards on the SPA replay page.

AWAY · San Francisco Giants
  • Manager lineup cost +0.05 R/G Optimal arrangement projects 4.07 vs actual lineup 4.02
  • Player execution −2.02 R/G Players fell 2.02 short of the lineup's 4.02 projection (scored 2)
  • Game variance −2.07 R/G Total game outcome vs optimal expectation

Chapman 0-for-4 batting 3rd

HOME · Baltimore Orioles
  • Manager lineup cost +0.05 R/G Optimal arrangement projects 4.95 vs actual lineup 4.90
  • Player execution +1.10 R/G Players exceeded the lineup's 4.90 projection by 1.10 (scored 6)
  • Game variance +1.05 R/G Total game outcome vs optimal expectation

Lineup spots out of order vs season production

COUNTERFACTUAL

Optimal lineups projected 4.1 – 5.0 — actual was 2 – 6.

Keep reading

How RunsLeft analyzes games

Standard content on this page comes from the MLB Stats API. Tactical analysis comes from a per-game Monte Carlo: 10,000 simulated games against the opposing starter's ERA, both for the actual lineup the manager wrote and for the optimal arrangement of those nine players. The three numbers — manager cost, player execution, game variance — separate which part of the result was the lineup, the players, or the dice.

Read the full methodology.